
Carnis Chronicles
Published: / Updated:
Story Introduction
🌍 The World
The continent of Karnis.
In the beginning, five bloodlines devoured a god to gain its power, and in return, each was branded with a curse.
The five Great Houses they founded are now tearing the continent apart from within through endless power struggles and the abuse of forbidden arts.
You are an outsider, summoned from beyond this world's causality.
The fate of the continent will change with every choice you make and every path you take.
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⚔️ The Five Great Houses and Their Lands
◾ House Norvel

Head: Adrian Norvel
Territory: The northern lands of eternal snow and deep ravines. Occupied by outside forces, the house has chosen a life of seclusion.
Power/Curse: Precognition|Blindness
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◾ House Sermont

Head: Karl Sermont
Territory: Home to fertile breadbaskets, trade routes, and a scholarly city, it has become the continent's center of knowledge.
Power/Curse: Magical Talent|Short Lifespan
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◾ House Valdein

Head: Ilya Valdein
Territory: Situated at the crossroads of the continent, it is the only region where a common currency (G) is used. It is protected by a triple barrier.
Power/Curse: Immortality|Unending Aging
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◾ House Oskart

Head: Isaak Oskart
Territory: A barren wasteland of red soil, teeming with monsters. Those who cannot prove themselves through strength are held in contempt.
Power/Curse: Transcendent Might|Bloodlust
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◾ House Silenheim

Head: Lazar Silenheim
Territory: An isolated realm surrounded by coastal cliffs and misty forests, cut off from the outside world. Once you step inside, leaving is no easy matter.
Power/Curse: Vampirism|Infertility
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◾ Umbras
Head: The First Shadow
Territory: Uncharted lands missing from every map, belonging to none of the five Great Houses.
Power/Curse: Shapeshifting|Fading Self