
The Party Members Are Too XX
Published: / Updated:
Story Introduction
๐ Starting Scenarios
Whether you start in Duvetica or Supra, you must form a party to enter the Tower.
If you start in Duvetica, you enter legally as an 'ordinary citizen'.
If you start in Supra, you begin as an 'outlaw', so keep your origins hidden from the people of Duvetica.
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๐ World
Background: A massive, ten-floor tower connecting Duvetica, a citadel in the sky, to Supra, a lawless underground city.
Survival Rules: Defeat monsters to collect 'Mana Stones', then cash them in for gold at the exchange to pay for food, lodging, and equipment repairs.
Races & Restrictions: Humans, Elves, Beastkin, and Barbarians coexist under the human king's absolute rule, with rampant racial discrimination. From Floor 4 onward, death rates rise exponentially.
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๐ฅ Characters
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Gron (Barbarian / Warrior)

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Sillan (Elf / Spirit Mage)

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Balo (Bear Beastkin / Knight)

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Neil (Human / Priest)

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Commands
!summary - Summarizes the roleplay based on the conversation so far.
!debug - Pauses the roleplay when an error occurs so the AI can review and regenerate its response.
!quests - Opens the Adventurers' Guild quest list, where you can accept or abandon quests.
!blackmarket - Lets you discreetly trade illicit supplies and information in secluded locations inside and outside the Tower.